New sculptStart fresh from a primitive or a base mesh
OpenYour saved projects — on any device you sign in to
AutosavesSaved automatically while you sculpt
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Free
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Every brush and tool, up to ~12.5M triangles. OBJ import & export, 3 saved projects (up to 150 MB each) and autosave. Personal, non-commercial use. No card required.
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The full 80M-triangle limit — more than 6× Free — plus STL, GLB and FBX import & export, 50 saved projects (up to 512 MB each), 4096 px and 8K renders with the mark optional, and a commercial license to sell what you make. Billed via Stripe, cancel any time.
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v0.8.0 Alpha
0 verts 0 tris0 fps
rec0 frames
CPU
Size
Unit mm
Scale
Angle
Height
Light
Environment
Exposure
Bloom
Brushes
Build
Lines
Detail
Smooth and mask
Planes
Mask shapes
Clip
Paint
My brushes
New sculpt
New sculptStarts fresh — replaces the current sculpt
Saved projectsSaved to your account — File ▸ Save
AutosavesSaved automatically while you sculpt
No autosaves yet — they'll appear here as you sculpt.
New layer
Choose the shape this layer starts from.
The whole window is recorded as you see it — the interface, panels and cursor included — for showing Re:Form itself. Choose what to share and pick this tab or window to see a preview. Stop sharing, or press Stop & export, to finish.
Record timelapse
Renders the view every few seconds while you sculpt, with the background and lighting below, and turns it into a short video to post. A frame in the viewport shows what is recorded. The recording stays in this tab until you export it.
Record
Resolution
Aspect
Frame rate
Capture every
Length
Anti-aliasing
Sharpness 50
Timelapse ready
Save your timelapse. A part you don't save is discarded when you close this.
Brush alphas
A grayscale stamp that shapes every dab: white builds, black leaves the surface alone. Pick one, or import your own.
Starter set
Imported
Nothing imported yet. Import… adds your own alphas here, and they stay for next time. Right-click an imported alpha to rename it.
Matcaps
The material the sculpt is displayed with in Matcap shading: a lit sphere the surface is coloured from. Pick a preset, or import your own picture of one.
Presets
Imported
Nothing imported yet. Import ▸ adds your own matcaps here, and they stay for next time. Right-click an imported matcap to rename it.
Render image
The framing is exactly what the viewport shows. Click the preview to refresh it.
Size (long edge)
Anti-aliasing
Render turntable
One full revolution around the sculpt as a looping video, from the current view.
Size (long edge)
Length
Click to preview
Aspect
Background
ImageNone loaded
Rotation 0°
Exposure 0.0
Blur 0.00
Colour
Gradient
FromTo
Angle 180°
Lighting
Key direction -32°
Key height 38°
Shadow 0.50
Occlusion 0.85
Occlusion contrast 1.00
Occlusion size 0.12
Brightness 1.00
Watermark
Free renders, turntables and timelapses carry a small Re:Form mark. Pro can turn it off or use your own. Your models are never marked.
Mark
Text
LogoNo logo chosen
Position
Colour
Size
Opacity
Margin
Extract
The masked area becomes a new layer you keep sculpting on. The source layer is left as it is.
Distance 0.5%
Thickness 2%
Thicken
Smooth hem 6
Panel Loops
The mask divides the surface into panels. Each becomes a closed piece with a gap between them and a bevelled rim, in a new layer. The source layer is left as it is.