Docs
Guides & documentation
Everything you need to go from your first sphere to a finished sculpt — organised by what you're trying to do.
✎
Documentation is on its way. The map below is the shape it will take — each entry becomes a full walkthrough. The keyboard & mouse controls reference below is live now.
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Getting started
Coming soon
Open a tab and make your first sculpt in a couple of minutes.
Set up your account
Create an account, sign in, and open the studio.
What you need to run Re:Form
Browser, graphics card and system requirements.
A tour of the studio
The tool rail, menus, panels and viewport at a glance.
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Sculpting basics
Coming soon
The handful of habits that make everything after them easier.
Navigate the viewport
Orbit, pan and zoom around your model.
Your first strokes
Draw, Clay and Smooth — the three brushes to start with.
Size, strength & falloff
Dial in exactly how a brush feels.
Symmetry & masking
Sculpt both sides at once and protect finished areas.
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The brush set
Coming soon
What each brush is for, and when to reach for it.
Build brushes
Draw, Draw Sharp, Carve, Clay, Clay Ribbon, Inflate and Crease.
Surface brushes
Smooth, Relax, Polish and Noise.
Plane brushes
Flatten, Fill, Scrape, Trim and Inset.
Grab & pose
Move large forms with the Grab brush.
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Detail & topology
Coming soon
Add resolution where it counts and keep the mesh clean.
Subdivision & the triangle budget
Add detail where you need it, speed everywhere else.
Remesh
Re-flow stretched topology into clean, even triangles.
Working with layers
Split work across sculpt layers, reorder, merge and flatten.
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Paint & materials
Coming soon
Give the surface colour and a material response.
Vertex paint
Paint, Blend, Blur and Smear colour straight onto the mesh.
Roughness & metalness
Turn a sculpt into something that reads as a material.
Lighting & display
Matcap, Unlit and Lit shading modes.
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Files & export
Coming soon
Get work in, save it safely, and take it wherever it needs to go.
Import & export formats
OBJ, STL, GLB and FBX — what goes where.
.clay files & autosave
Snapshot your whole session, layers included.
Sculpt for 3D printing
From first stroke to a print-ready mesh.
Keyboard & mouse controls
Every way to move the camera and work the tools. The same list rides along the bottom of the studio while you sculpt.
| Control | What it does |
| Left-drag | Sculpt or paint a stroke with the active tool |
| Shift + drag | Smooth the surface without switching brushes |
| Ctrl + drag | Invert the current brush (carve instead of build, and so on) |
| Right-drag | Orbit the camera around the model |
| Ctrl + Right-drag | Snap-orbit — the camera clicks to fixed angles |
| Middle-drag | Pan the view |
| Mouse wheel | Zoom in and out |
| Right-click the Brush / Paint tool | Open the brush picker |
| Ctrl + Z | Undo the last stroke or action |
| Ctrl + Shift + Z | Redo what you just undid |
| 1 / 3 / 7 | Snap the camera to the Front / Right / Top view |
| Shift + 1 / 3 / 7 | Snap to the opposite view — Back / Left / Bottom |
| 5 | Toggle Perspective / Ortho projection |
| Click a slider's number | Type an exact value — Enter applies it, Escape cancels |
| Drag (Reference "Adjust" on) | Move the reference image; wheel scales it, Ctrl + drag rotates it |