If you own an iPad and a pencil and want to sculpt, the choice usually comes down to two apps: Nomad Sculpt and ZBrush for iPad. Every price, version and feature below was checked against the App Store, nomadsculpt.com and Maxon sources in September 2026. Disclosure: we build Re:Form, a browser sculpting app that gets one short section near the end. We make neither of these two apps, and this post recommends one of them for most people.
Which is better on iPad, Nomad Sculpt or ZBrush for iPad?
For most iPad sculptors, Nomad Sculpt is the better buy: $19.99 once on the App Store as of September 2026, with a touch-first interface, layers, painting and built-in rendering. ZBrush for iPad is the stronger pick if you already use desktop ZBrush or need its pipeline tools, and the full version costs $9.99/month or $89.99/year.
Both are good apps. The real difference is who they were built for. Nomad was designed from the start for a tablet and a finger or pencil. ZBrush for iPad brings a 20-year-old desktop tool to the tablet, pipeline and all.
What each app is
Nomad Sculpt is a sculpting and painting app by Stéphane Ginier, sold under the name Hexanomad. It launched on mobile, and as of September 2026 it runs on iPad, iPhone, Apple Vision Pro and Android. The App Store listing shows version 2.8, requires iPadOS 16 or later, and costs $19.99 up front. There is no subscription. There is one optional in-app purchase: Quad Remesher, an automatic retopology tool, for $15.99. Nomad also has a desktop edition for Windows and macOS, which left its free beta: the official site now sells a desktop license for about $35 USD (one key, two computers), and it is a separate purchase from the mobile app.
ZBrush for iPad is Maxon's tablet version of ZBrush, the long-running standard for character and creature sculpting in film and games. It came out in September 2024 and has kept pace with the desktop release numbers since then. ZBrush for iPad 2026.2 shipped in April 2026. The app is free to download and runs on iPadOS 17 or later with an A12 Bionic chip or newer. The free tier is limited, and the full feature set is a subscription. The desktop ZBrush subscription ($49/month or $399/year, per Maxon's pricing reported with the 2026.2 release) includes the iPad version.
So this isn't quite a fair fight in either direction. Nomad is a complete, mature app built for tablets. ZBrush for iPad is a trimmed-down port of a much deeper desktop program.
How much does each one cost?
Nomad Sculpt is a one-time $19.99 purchase on the App Store as of September 2026, plus an optional $15.99 Quad Remesher add-on. ZBrush for iPad is free to download with a limited feature set. The full version costs $9.99/month or $89.99/year, or comes included with a $399/year desktop ZBrush subscription.
Over two years, Nomad costs $19.99 (or $35.98 with Quad Remesher). ZBrush for iPad costs $179.98 on the yearly plan. That gap matters less if you already pay for desktop ZBrush, because you get the iPad app at no extra cost. For everyone else, it's the biggest practical difference between the two.
One detail catches people out: Nomad purchases don't carry across platforms. Nomad's own FAQ says a store purchase does not unlock the desktop version, and a desktop key does not unlock the mobile app. If you plan to use Nomad on both an iPad and a PC, budget for both.
Feature comparison
All facts verified September 2026 from the App Store listings, nomadsculpt.com and Maxon's ZBrush for iPad page.
| Nomad Sculpt | ZBrush for iPad | |
|---|---|---|
| Price | $19.99 one-time; Quad Remesher add-on $15.99 | Free tier; full version $9.99/mo or $89.99/yr |
| Requirements | iPadOS 16+ | iPadOS 17+, A12 Bionic or later |
| Other platforms | iPhone, Android, Vision Pro; Windows/macOS desktop sold separately (~$35) | Included with desktop ZBrush subscription |
| Brushes | Full sculpt and paint brush set | 28 on free tier; 200+ on subscription |
| Topology-free sculpting | Voxel remesh and dynamic topology (dyntopo) | DynaMesh, Sculptris Pro (both on free tier) |
| Retopology | Quad Remesher (paid add-on) | ZRemesher (limited on free tier, complete on subscription), Retopo brush |
| Detail levels | Multiresolution and sculpt layers | Dynamic subdivision (subscription) |
| Painting | Vertex painting plus PBR materials | Polypaint |
| Hard surface | Primitives and booleans | ZModeler, Live Booleans, NanoMesh (subscription) |
| Formats | Imports OBJ, STL, PLY, glTF/GLB, FBX (experimental); exports add USD | OBJ; STL, VRML and 3MF via 3D Print Hub; ZTL/ZPR transfer to desktop for subscribers |
A note on detail: Maxon says an M4 iPad Pro with 1 TB of storage can reach about 92 million polygons per mesh in ZBrush for iPad. We couldn't find an equivalent official number for Nomad, so we're leaving it out rather than guessing. In practice, the iPad's memory limits both apps long before most sculpts need that much detail.
What Nomad Sculpt does better
- It feels native on a tablet. Nomad's menus, gestures and pressure settings were designed for glass from day one, so there's less desktop baggage to learn.
- It's cheap, and you pay once. $19.99 with updates included. There's no subscription to lapse and no feature tier to check before you start a project.
- Painting and rendering are built in. Nomad's PBR materials, lighting and post-processing let you produce a finished, shareable render without leaving the app. ZBrush for iPad is more about the sculpt itself.
- It exports standard formats. OBJ, STL, PLY, glTF/GLB and USD let you send a Nomad sculpt to Blender, a slicer or a game engine. If you're not sure which one to pick, our guide to OBJ, STL, GLB and FBX covers what each format keeps and what it throws away.
- It runs on more devices. iPhone, Android and Vision Pro, plus a paid desktop edition. ZBrush for iPad runs only on iPad.
What ZBrush for iPad does better
- It connects to the desktop pipeline. Subscribers can move ZTL and ZPR files between the iPad and desktop ZBrush, and the April 2026 update added importing your desktop hotkeys. If your studio or your course runs on ZBrush, this is the reason to choose it.
- ZRemesher. Maxon's automatic retopology is one of the best in the industry, and the subscription includes the complete version. Nomad has Quad Remesher as an add-on, which is also good, but ZRemesher is the one most professionals already know. Not sure whether you need retopology at all? Our explainer on retopology vs remeshing covers the difference.
- Hard-surface and specialist tools. ZModeler, Live Booleans, NanoMesh, FiberMesh and UV Master are all in the subscription. Nomad's hard-surface toolset is simpler.
- The brush library. 200+ brushes on the subscription, from the same library professionals use on desktop.
- The skills carry over. Learning ZBrush on an iPad teaches you DynaMesh, subdivision levels and ZBrush's way of working. That's the workflow most film and game character studios still build around.
Is the free version of ZBrush for iPad enough?
The free version of ZBrush for iPad works for learning the basics but not for long-term use. As of September 2026, it includes 28 brushes, DynaMesh, ZSpheres, Sculptris Pro, Polypaint, a limited ZRemesher and limited sharing. The $89.99/year subscription unlocks 200+ brushes, subdivision levels, the full ZRemesher, ZModeler, Live Booleans and file transfer to the desktop.
That's a generous trial by most standards. DynaMesh and Sculptris Pro are the two features most beginners need, and both are free. Where you'll feel the limit is the moment you want finer detail through subdivision or want to take a sculpt somewhere else. For a one-off comparison, spend a weekend with the free ZBrush tier and compare it with Nomad's $19.99 price before committing to either.
Which is easier for beginners?
Nomad Sculpt is easier for most beginners. Its touch-first interface is quicker to learn, and at $19.99 once it costs less to find out whether you like sculpting. ZBrush for iPad has improved its touch layout since its September 2024 launch, but it still carries ZBrush's desktop ideas: SubTools, DynaMesh resolution and a large brush menu.
That doesn't make ZBrush for iPad a bad place to start. If you already know you want a career in character art, getting used to ZBrush's ideas early can save you the relearning later. If you're sculpting for fun, for prints or for renders to share, Nomad gets you making things sooner.
Which is better for 3D printing?
Nomad Sculpt is the simpler route to a 3D print on iPad: it exports STL and OBJ directly, and a one-time $19.99 purchase covers it. ZBrush for iPad has stronger print-specific tooling: Maxon added 3D Print Hub (STL, VRML and 3MF export) and Scale Master (real-world units) to the iPad app in version 2026.0, but most of the app's depth sits behind the subscription.
For either app, the hard part of printing isn't the export button. It's making sure the mesh is watertight, correctly scaled and hollowed where it needs to be. Our walkthrough on browser sculpting for 3D printing covers those checks, and they apply no matter which app you sculpted in.
Which one should you buy?
- You're new to sculpting and have an iPad: Nomad Sculpt. It costs $19.99, is quick to learn and has everything you need to finish a piece.
- You already pay for desktop ZBrush: ZBrush for iPad. It's included, and your files move between devices.
- You want a job in games or film character art: ZBrush for iPad, or at least the free tier. The skills transfer to the tools studios use.
- You want finished renders to post: Nomad Sculpt, for its built-in materials and lighting.
- You mostly print miniatures or figures: Nomad Sculpt, unless you already use ZBrush's print tools on desktop.
- You sculpt on Android: Nomad Sculpt. ZBrush for iPad runs only on iPad.
- You dislike subscriptions: Nomad Sculpt.
For desktop comparisons of the same tools, see our ZBrush vs Blender comparison and our look at running Nomad Sculpt on a PC.
Where a browser sculptor fits
Disclosure again: Re:Form is our tool, and it's in alpha (v0.7.8 Alpha as of September 2026). It isn't a replacement for Nomad or ZBrush on an iPad, and we'd rather say that plainly. Both apps are more mature, and each is built for its platform in a way a web app isn't.
Re:Form runs in the browser on WebGPU, so there's nothing to install. Desktop browsers are its main target: current Chrome, Edge and Firefox, plus Safari 26. Since version 0.7.3 Alpha, it also runs on tablets with WebGPU, including iPads on iPadOS 26 and Android tablets in Chrome. On tablets it supports pen pressure, palm rejection and a touch layout. We covered what works and what doesn't in sculpting on a tablet in the browser.
It fits best if you move between devices. Native .clay files carry layers and reference images, so a sculpt started on an iPad opens on a desktop machine and back again. You don't buy the app separately for each platform. The Free plan includes every brush, sculpt layers, masking, symmetry, remeshing and undo, up to about 12.5 million triangles, with OBJ import and export. It needs a free sign-in, but no card, and your models are never watermarked. It covers personal, non-commercial use. Pro is $9.99/month or $99/year. It raises the budget to 80 million triangles, adds STL, GLB and FBX import and export, and includes a commercial license. The details are on the pricing page.
On an iPad, Re:Form falls short of both apps in clear ways. It's alpha software, it needs iPadOS 26 for WebGPU, and it has far fewer years of tablet polish behind it. What it offers instead is one app and one set of files on every machine you own. If that's the problem you have, open Re:Form in your browser and try it on a sphere. The FAQ covers hardware requirements.
FAQ
Can you move sculpts between Nomad Sculpt and ZBrush for iPad?
Yes, as plain meshes. Nomad exports OBJ, STL, PLY, glTF/GLB and USD, and ZBrush can import OBJ. Only the geometry comes across reliably. Nomad's layers, materials and painting don't carry over, and ZBrush's SubTools and subdivision levels don't go back the other way. Bake or finish surface detail before switching apps, and expect to set up materials again.
Does buying Nomad Sculpt on iPad unlock the desktop version?
No. As of September 2026, Nomad's official FAQ says purchases don't carry across platforms: a store purchase doesn't unlock the desktop edition, and a desktop key doesn't unlock the mobile app. The iPad app is $19.99 on the App Store. The Windows and macOS license is sold separately on nomadsculpt.com for about $35 USD and covers two computers.
Do you need an Apple Pencil for Nomad Sculpt or ZBrush for iPad?
You don't strictly need one, since both apps work with a finger, but a pencil makes a big difference. Both use pressure to control brush strength, which gives you much finer control over detail and smoothing. ZBrush for iPad also lets you assign actions to the Apple Pencil double-tap and the Pencil Pro squeeze. For fine detail work, a pressure-sensitive pencil is worth buying for either app.