Docs
Guides & how-tos.
Everything you need to go from your first sphere to a finished sculpt — organised by what you're trying to do.
Documentation is on its way. The map below is the shape it will take — each entry becomes a full walkthrough with screenshots. The keyboard & mouse controls reference at the bottom is live now.
Getting started
Coming soonOpen a tab and make your first sculpt in a couple of minutes.
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Set up your accountCreate an account, sign in, and open the studio.
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What you need to run Re:FormBrowser, graphics card and system requirements.
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A tour of the studioThe tool rail, menus, panels and viewport at a glance.
Sculpting basics
Coming soonThe handful of habits that make everything after them easier.
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Navigate the viewportOrbit, pan and zoom around your model.
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Your first strokesDraw, Clay and Smooth — the three brushes to start with.
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Size, strength & falloffDial in exactly how a brush feels.
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Symmetry & maskingSculpt both sides at once and protect finished areas.
The brush set
Coming soonWhat each brush is for, and when to reach for it.
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Build brushesDraw, Draw Sharp, Carve, Clay, Clay Ribbon, Inflate and Crease.
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Surface brushesSmooth, Relax, Polish and Noise.
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Plane brushesFlatten, Fill, Scrape, Trim and Inset.
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Grab & poseMove large forms with the Grab brush.
Detail & topology
Coming soonAdd resolution where it counts and keep the mesh clean.
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Subdivision & the triangle budgetAdd detail where you need it, speed everywhere else.
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RemeshRe-flow stretched topology into clean, even triangles.
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Working with layersSplit work across sculpt layers, reorder, merge and flatten.
Paint & materials
Coming soonGive the surface colour and a material response.
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Vertex paintPaint, Blend, Blur and Smear colour straight onto the mesh.
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Roughness & metalnessTurn a sculpt into something that reads as a material.
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Lighting & displayMatcap, Unlit and Lit shading modes.
Files & export
Coming soonGet work in, save it safely, and take it wherever it needs to go.
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Import & export formatsOBJ, STL, GLB and FBX — what goes where.
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.clay files & autosaveSnapshot your whole session, layers included.
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Sculpt for 3D printingFrom first stroke to a print-ready mesh.
Reference
Keyboard & mouse controls.
Every way to move the camera and work the tools. The same list rides along the bottom of the studio while you sculpt.
| Control | What it does |
|---|---|
| Left-drag | Sculpt or paint a stroke with the active tool |
| Shift + drag | Smooth the surface without switching brushes |
| Ctrl + drag | Invert the current brush (carve instead of build, and so on) |
| Right-drag | Orbit the camera around the model |
| Ctrl + Right-drag | Snap-orbit — the camera clicks to fixed angles |
| Middle-drag | Pan the view |
| Mouse wheel | Zoom in and out |
| Right-click the Brush / Paint tool | Open the brush picker |
| Ctrl + Z | Undo the last stroke or action |
| Ctrl + Shift + Z | Redo what you just undid |
| 1 / 3 / 7 | Snap the camera to the Front / Right / Top view |
| Shift + 1 / 3 / 7 | Snap to the opposite view — Back / Left / Bottom |
| 5 | Toggle Perspective / Ortho projection |
| Click a slider's number | Type an exact value — Enter applies it, Escape cancels |
Get started
Learn by doing.
The fastest way to learn is by taking the first step. Open the studio and start sculpting now.
Start sculpting