Four releases have shipped since the 0.7 digest three weeks ago, and together they are the largest change to the studio so far: new cutting tools, pen and touch input, a rebuilt interface, a much better remesh, and new ways to paint and render. Re:Form is our tool, and it is still alpha. This post covers what changed and what it means when you open the app.

What version is Re:Form on now?

Re:Form is on v0.7.5 Alpha as of September 2026. Releases 0.7.2 through 0.7.5 added four Clip brushes, pen pressure and touch gestures, an options bar with a Preferences dialog, a Project paint brush, image and HDRI render backgrounds, a remesh that keeps sharp edges, Head and Ear starter meshes, and an in-app problem report.

Refreshing the page is the whole update. There is no installer, and your browser autosave and .clay files carry across releases.

What shipped between Re:Form 0.7.2 and 0.7.5?

Re:Form 0.7.2 fixed how the plane brushes find the surface. 0.7.3 added the Clip brushes, tablet input and the options bar. 0.7.4 rebuilt Clay and the line brushes, added an alpha library, and made exports keep smooth shading. 0.7.5 brought Project paint, HDRI backgrounds, the remesh rework, saved brushes and Report a problem.

Everything below is on the Free plan unless the text says Pro.

Release Headline changes
0.7.2 Fill finds the real surface level, Ctrl-Trim follows the form, View menu pop-outs, floor grid off by default
0.7.3 Clip Line, Rect, Circle and Curve; pen pressure, palm rejection and touch gestures; options bar; Edit ▸ Preferences; faster layer switching on dense meshes
0.7.4 Clay as flat-topped slabs, V-section Carve / Draw Sharp / Crease, alpha library, exports keep smooth shading, Focus layer view
0.7.5 Project paint brush, image and HDRI backgrounds, remesh rework, Graphics preferences, Head and Ear starters, saved brushes, 8K renders (Pro), Report a problem

The Clip brushes: cut a model flat in one gesture

The brush picker has a new Clip group, and it works differently from every other brush. A clip is not a stroke. You press, drag and release, and everything on the shaded side of the shape is pushed flat onto its edge, through the whole model, front to back.

  • Clip Line slices along a straight line.
  • Clip Curve is a line where pressing the right button mid-drag drops a corner. One right-click makes a smooth corner and a double right-click makes a sharp one.
  • Clip Rect and Clip Circle clip everything outside the shape, so the silhouette becomes a rectangle or a circle.

Holding Ctrl flips the side. On Rect and Circle it turns the shape into a pocket: everything inside that faces you is pushed back to the level of its deepest point, so you get a flat-floored cut with the shape as its walls. In 0.7.5, holding Shift while dragging a Line or Curve snaps the angle to 15° steps. Symmetry X clips both halves with the mirrored shape, masked areas stay put, and one Ctrl+Z undoes the whole clip.

These are the fastest way to square off a base for a miniature, cut a hard-surface face, or turn a blob into a cylinder. The plane brushes guide walks through each gesture, and if the model is headed to a printer, How to Fix a 3D Model for Printing covers what to check next.

Can Re:Form run on a tablet now?

Yes, with limits. Re:Form 0.7.3 Alpha added pen pressure (on strength, size, or both, with a curve), palm rejection, and finger gestures: one finger sculpts, two orbit and pinch-zoom, three pan. It needs a browser with WebGPU, and desktop browsers remain Re:Form's main target, with the most graphics memory to work with.

The touch layout switches itself on the first time the screen is touched, with bigger targets and a modifier strip for Smooth, Invert, Undo, Redo and Fit. Pressure settings live in Edit ▸ Preferences ▸ Input. We covered devices, setup and what to expect in Sculpting on a Tablet in the Browser.

Brushes that build, cut and stamp differently

Most of the brush work in this cycle came from measuring strokes on a real GPU and fixing what the numbers showed.

Fill and Trim find the surface. Fill used to level toward the flat average of everything under the brush, and that average sinks into the very groove you are trying to fill. It now uses a height histogram and picks the surface level, and three passes refill 82% of a carved groove, up from 41%. Trim with Ctrl builds material up onto a plane that now follows the form stroke by stroke, instead of freezing one flat slab at wherever the stroke started.

Clay lays flat-topped slabs. Each dab builds toward a flat level just above the surface under the brush, so Clay fills hollows before it raises bumps. Overlapping strokes blend into one level instead of stacking a second slab where they cross. Clay Ribbon has been retired.

Carve, Draw Sharp and Crease cut true V-section lines. All three were rebuilt so the line stays one clean line however slowly you draw it. Crease also draws the sides of the valley in as it cuts, and Ctrl raises a pinched ridge instead. Pinch now gathers the surface toward the stroke line from both sides without raising or sinking it, and Ctrl spreads it apart.

An alpha library. The alpha slot opens a window with a starter set generated in the app: dots (including a new Sharp dot), rings, squares, polygons, stripes, grids, noise, cracks, scales, bricks, stitches and more. Your own PNG, JPEG, WebP, TIFF or PSD alphas stay in the library for next time. Stamps now land upright, matching the picture on the tile. Before this they were a quarter turn off and mirrored.

New defaults. Smooth starts at full strength, and brushes that defaulted to a spacing of 0.25 now default to 0.15. Mask Grow, Shrink and Blur work over half the brush radius, so one click does something visible at any density.

If some of those brush names are new to you, 3D Sculpting Brushes Explained covers what each family is for.

Painting: Project, image colours and saved brushes

Vertex paint picked up three ways to get an image onto a sculpt.

  • Project is a new paint brush. Load an image under Projection image and it appears over the viewport. Place it with Scale, Rotation and Offset, then brush over the model, and every spot you paint takes the colour of the image directly over it on screen. Orbit, move the image and keep painting to wrap a texture around a form.
  • Texture on the Paint brush lays down an image's colours instead of the Primary colour. Falloff shapes it: at −1 it paints a soft round spot from the middle of the image, and at 1 it paints the whole square image, corners included.
  • Image colours paints a coloured alpha's own colours, with its transparent parts painting nothing.

The colour picker now has swatches: a starter palette plus colours you save, which stay between sessions. Paint also got its own Secondary latch, so an Invert left on from sculpting no longer turns every paint stroke white.

Saved brushes are on every plan. Tune a brush, click Save brush, and it lands in My brushes with its sliders, stroke type, alpha and texture. Export writes a single .brush file you can import on another machine or share with someone else.

One feature went the other way. A Colour switch that let sculpt brushes shape and paint in the same stroke shipped briefly and is switched off for now. It comes back when it is ready.

Does Re:Form's remesh keep sharp edges now?

Yes. Since the 0.7.5 Alpha rework, Re:Form's remesh keeps creases and corners crisp by default, caps open holes before rebuilding so the result is one closed surface, and produces an even grid of near-square quads. Sharp edges and Fill holes are both switches, and a Smoothing slider (0 to 16, default 8) sets the polishing passes.

This matters most for imported meshes and hard-surface blocks. Before, remeshing a box rounded its edges over, and an import with a missing face could come out open. Now a flat opening closes flat and a curved one gets a smooth fill that follows its rim. Lower Smoothing keeps the result crisper but can leave faint grid banding.

Remesh still replaces the topology outright, so the mask is cleared and painted colour does not carry across. Settle the topology first and paint after. If you are unsure whether you want remeshing or retopology, Retopology vs Remeshing explains the difference, and the remesh guide documents the panel.

Dense meshes got faster too: at 3.1 million triangles, the step before a remesh fell from 25 seconds to 13, and adding or switching layers from about 19 seconds to about 3.

Rendering: image and HDRI backgrounds, and 8K on Pro

The render dialogs now open as full-window panels, with the preview on the left and the settings in a column. Two new background choices join the dark studio, transparent, solid colour and gradient options:

  • Image puts a picture behind the model, scaled to fill the frame.
  • HDRI (360°) loads a .hdr file or a JPEG or PNG 360° panorama. It wraps around the scene, turns with the camera in turntables, and has its own Rotation and Exposure sliders. Loaded files last for the session.

Stills render at 1024 or 2048 pixels on Free. On Pro, 4096 and the new 8192 px (8K) size join them, and 8K renders at its full size rather than being scaled down. Turntables and timelapses are on every plan; Free output carries a small Re:Form mark. The render guide has the full control list.

Layers: Focus, Fade, and Head and Ear starters

Two layer view modes sit in the options bar. Focus shows only the layer you are working on, and Fade turns the other layers see-through so the active one shows through them. That is handy for an eye inside a socket or a body under clothing. Both affect the viewport only, so renders still draw every visible layer solid.

New sculpts and new layers can now start from a Head or Ear base mesh as well as a sphere, cube, cylinder or plane. You'll find them on the start screen, in the Projects window and under Layers ▸ Add. If you are starting a portrait, our head sculpting workflow pairs well with the new starter.

The transform gizmo also respects symmetry more fully. With Symmetry X on, a masked move is mirrored on the far side, so pulling one ear out brings the other with it. A whole-layer move on a layer that sits on one side of the model is mirrored onto its mirror-copy partner layer.

The studio: options bar, Preferences and export shading

The interface was restructured around a thin options bar under the menus: Home, perspective or orthographic, snap views, Fit, grid, floor, axes, materials, lighting, smooth shading, Symmetry X, and undo and redo at the far right. On narrow windows it wraps to a second row instead of cutting off Undo. Home now frames every layer, while Fit (F) frames the current one.

Edit ▸ Preferences (Ctrl+,) collects the settings you set once: orbit button, zoom direction and speed, pen input, undo depth, startup projection and symmetry, themes, and an Interface size from 80% to 130% that scales the menus and panels without touching the viewport. A Graphics page adds Anti-aliasing (Off or 4× MSAA), render Resolution from 50% to 200%, a Frame rate limit (Unlimited, 60 or 30), and Cull backfaces. Themes grew to thirteen hues plus Mono, Rainbow, Banana and Watermelon, each in dark or light.

Exports now carry the viewport's shading. Smooth shading writes per-vertex normals into OBJ and GLB and a smoothing layer into FBX, so a sculpt that looks smooth in Re:Form looks smooth in Blender or a game engine. Flat shading writes none. STL stays faceted, which is how the format works. OBJ export is on every plan, and STL, GLB and FBX are Pro. OBJ vs STL vs GLB vs FBX covers which format to pick.

What happens when something goes wrong in Re:Form?

Re:Form 0.7.5 Alpha adds Help ▸ Report a problem, which sends a description straight from the app. Before you send it, the dialog shows exactly what is attached: app version, browser and graphics card, mesh size, active brush, last action and recent errors. Nothing is collected silently, and unexpected errors now show a plain, rate-limited notice.

The worst failure a GPU app can hit is the graphics device being lost, usually because an operation ran out of video memory. Re:Form now says so plainly and keeps the message on screen until you reload, instead of flashing it or leaving a blank viewport. Autosave and your .clay files are how you get back to where you were. It is also why Pro's 80-million-triangle ceiling asks you to confirm past 50 million: how far a machine can go depends on its graphics card, and the system requirements guide suggests 8 GB of video memory or more for that range.

Did any of this change Re:Form's plans?

No. Re:Form's Free plan is still the full toolset, including the Clip brushes, pen input, Project paint, HDRI backgrounds and the new remesh, up to about 12.5 million triangles, with OBJ import and export, no watermark on your models and no card. Pro is $9.99 a month or $99 a year for 80 million triangles, every format, 4096 px and 8K renders and commercial use.

The new Pro item in this cycle is the 8K still. 4096 px stills, STL/GLB/FBX and the commercial license were already Pro; saved brushes and turntables are on every plan. The pricing page lists exactly what each plan carries, and billing is handled through Stripe from Account ▸ Plan inside the app.

Alpha still means what it meant three weeks ago. In this cycle alone, Clay left the picker and came back, Draw Sharp was retired and returned, Glass was renamed Fade, and the sculpt-and-paint switch shipped and was switched off. Blender and ZBrush are more mature and cover a whole pipeline. Re:Form covers the sculpting step, and it is getting better quickly. To see where 0.7.5 landed, open the studio and start from the new Head base.

FAQ

Do I need to do anything to update to Re:Form 0.7.5?

No. Re:Form runs in the browser, so reloading the page loads the newest build, with nothing to download or install. You still sign in as before. Browser autosaves and .clay files saved on your disk open in 0.7.5 as they did in earlier versions. Some default settings changed, such as brush spacing and Smooth strength, so a brush may feel slightly different.

Are the Clip brushes available on the Free plan?

Yes. Clip Line, Clip Curve, Clip Rect and Clip Circle are part of the full toolset on Re:Form's Free plan, along with every other brush, layers, masking, symmetry and remeshing. Free covers personal, non-commercial use up to about 12.5 million triangles with OBJ import and export. Pro adds the 80-million-triangle ceiling, more formats, larger renders and a commercial license.

Can I use an HDRI I already own as a render background?

Yes. In either render dialog, choose HDRI (360°) and load a .hdr file or a JPEG or PNG 360° panorama. Re:Form wraps it around the scene, turns it with the camera in turntables, and gives it Rotation and Exposure sliders. The file is loaded for the current session only, so load it again after reopening a project.