Four more releases have shipped since the 0.7.2 to 0.7.5 digest. This cycle was less about new brushes and more about showing your work and trusting your tools: you can record a sculpting session as a video, the Clip brushes now remove geometry, and masking got its own shape tools. Re:Form is our tool, and it is still alpha. Here is what changed and what it means when you open the app.

What version is Re:Form on now?

Re:Form is on v0.7.9 Alpha as of September 18, 2026. Releases 0.7.6 through 0.7.9 added session timelapse recording, a small Re:Form mark on Free renders, Clip brushes that truly cut and cap the mesh, four mask shapes, a Backface option, a Silhouette switch, and a single undo timeline across strokes and gizmo moves.

To update, reload the page. There is no installer, and your browser autosave and .clay files carry over to the new build.

What shipped between Re:Form 0.7.6 and 0.7.9?

Re:Form 0.7.6 added Record timelapse, the render watermark, real Clip cuts and the mask shapes. 0.7.7 let a timelapse capture the whole window and moved Undo and Redo to the header. 0.7.8 added Backface and Silhouette. 0.7.9 put saved brushes on every plan and changed how Clay builds.

Everything below is on the Free plan unless the text says Pro.

Release Headline changes
0.7.6 Render ▸ Record timelapse; Re:Form mark on Free renders (optional or custom on Pro); Clip brushes cut and cap the mesh; Mask Rect, Circle, Lasso and Line; one undo timeline; brush picker regrouped; Clear all autosaves
0.7.7 Timelapse can record the whole window; Sharpness, Smoothing, Pause while turning the view and Capture every; Anti-aliasing for Render image; mirrored previews for Clip and mask shapes; Drag slider removed; Undo and Redo in the header
0.7.8 Backface option for thin forms; Silhouette view; Smooth and Relax exactly symmetric on new spheres and boxes; Export beside Import in My brushes
0.7.9 Saved brushes on every plan; Clay raises everything under the brush; watermark sized to the frame's area; Silhouette becomes an options-bar switch

How do you record a sculpting timelapse in Re:Form?

In Re:Form 0.7.6 Alpha and later, open Render ▸ Record timelapse, pick what to record, and press Start. Re:Form captures a frame every 1 second by default while you sculpt, skips idle time, and Stop & export saves a 720p or 1080p video. It works on every plan, and Free videos carry a small Re:Form mark.

Before this release, a process video meant running separate screen-recording software alongside the app. The dialog gives you two things to record:

  • Rendered view records the sculpt alone, lit, on the background you choose, at 16:9, 1:1 or 9:16. Each shape is rendered at that ratio rather than cropped, so a 9:16 video for Reels or Shorts is framed for portrait from the first frame.
  • Whole window records Re:Form itself, with the interface, panels and cursor, through your browser's screen sharing. Choose what to share shows a preview of exactly what will be recorded before you start.

The rendered view uses the same background and lighting controls as Render image and Render turntable, including gradient, image and HDRI backgrounds. The preview can be orbited, panned and zoomed, and it shows exactly what each frame will look like.

The settings that matter most in practice:

  • Capture every 0.5, 1 or 2 seconds. Capturing more often gives a slower, smoother video.
  • Smoothing adds an in-between frame that dissolves from one capture to the next, so big changes glide instead of snapping.
  • Pause while turning the view stops capturing while you orbit, pan or zoom, so the video cuts cleanly to each new angle instead of spinning around.
  • Keep mesh centred holds the framing steady, so panning never pushes the sculpt out of a portrait frame.
  • Sharpness softens the fine grain of the lighting, while the background and watermark stay crisp.
  • Show capture frame outlines in the viewport exactly what is being recorded, and Show reference images includes your references in Ortho views.

A small line at the bottom left of the viewport shows the frame count and the video length so far, next to a red Stop & export button. Long sessions slow the capture down so the video stays short. A very long recording is split into parts, and Re:Form asks you to save each one as it fills. The recording lives in the browser tab until you export it, so reloading or starting a new sculpt asks you first.

Colour got attention too. Videos are now converted with a fixed colour matrix, so a timelapse looks the same in every player. Before this fix, a red sculpt recorded in Firefox could play back orange. MP4s recorded in Firefox also play in the Windows player now. The render and timelapse guide lists every control.

The Re:Form mark on renders, turntables and timelapses

Starting with 0.7.6, rendered images, turntables and timelapses made on the Free plan carry a small Re:Form mark in the bottom-right corner. It turns dark over light backgrounds, and in 0.7.9 its size follows the frame's area, so square and portrait videos get a mark in proportion rather than one sized for a wide frame.

Your models are never watermarked on any plan. OBJ, STL, GLB and FBX exports and .clay saves come out clean, including files you send to a slicer or a game engine.

On Pro the mark is optional and off by default. You can also replace it with your own text or logo and set its position, size, opacity, colour and margin, with a live preview in every render and timelapse dialog. The pricing page lists this alongside the rest of what Pro adds.

The Clip brushes now remove geometry

When the Clip brushes arrived in 0.7.3, they flattened everything on the shaded side onto the cut line, so the clipped geometry was still there, just squashed. As of 0.7.6 they cut. The clipped side is removed, the mesh is split exactly along the line, rectangle, circle or curve, and the opening is capped flat at the mesh's own density. That fixes the paper-thin fins that used to appear where a clip crossed an arm at an angle.

Two behaviors follow from a real cut:

  • Clipping a subdivided layer asks first. A clip rebuilds the mesh, so afterward Subdivide ↓ cannot step back down, and undo restores the shape but not the lower subdivision levels. You can clip, clip and stop being asked, or cancel.
  • Symmetry is shown before you commit. With Symmetry X on, the mirrored shape is drawn dashed while you drag (0.7.7), so you can see both cuts before you release.

One Ctrl+Z still undoes the whole clip. For anyone slicing a flat base under a figure, this is the change that matters most. Our tabletop miniatures workflow and the guide to fixing a model for printing both depend on closed, clean geometry, and a capped cut gives you that without a separate repair pass.

Mask shapes: Rect, Circle, Lasso and Line

Masking used to mean painting a mask with the brush. 0.7.6 added a Mask shapes group that works like the Clip gestures: press, drag, release, and everything inside the shape is masked through the whole model, front to back.

  • Mask Rect masks everything inside a rectangle dragged from corner to corner.
  • Mask Circle masks everything inside a circle drawn from its center outward.
  • Mask Lasso masks everything inside a freehand outline, closed back to where you started.
  • Mask Line masks the shaded side of a line, and takes right-click corners and Shift angle snapping like Clip Curve.

Hold Ctrl to unmask instead. With Symmetry X on, Rect, Circle and Lasso also mask the mirrored shape. Mask Line deliberately does not mirror, because a line joined to its own mirror image would mask the whole model. One Ctrl+Z undoes each gesture.

A shape mask is the quickest way to isolate a head from a body, or a limb before a Grab or a gizmo move. The symmetry and masking guide covers each shape.

Backface and Silhouette: thin forms and outlines

Backface (0.7.8) is a new switch in the brush Options row. With it on, strokes stay on the side of the surface facing you. A large brush over an ear, a lip, a finger or a cape no longer pushes, smooths, masks or paints straight through to the far side. It works with symmetry, because each mirrored half of a stroke checks against its own view. Grab, the mask shapes and the Clip brushes always reach through, by design. It is off by default, and Re:Form remembers your choice.

Silhouette turns the whole viewport into flat black on white, which is the classic way to judge an outline without the lighting flattering the forms. It went through three versions in a week. It started as a shading mode in 0.7.8, briefly became a small floating window, and settled in 0.7.9 as a switch on the options bar that works over Matcap, Unlit or Lit and returns you to that shading when you turn it off. Renders and timelapses never use it.

If you are working through a character, How to Sculpt a Character explains why checking the silhouette early saves hours of detail work on the wrong shape.

Undo, brushes and smaller fixes

One undo timeline. Undo and Redo now follow a single history across sculpt strokes, paint and mask steps, gizmo moves and origin placements, whichever mode you are in. Before 0.7.6, Undo could redo a gizmo move ahead of strokes you made before it. In 0.7.7, gizmo steps also stay separate steps after you switch back to Sculpt, and Undo and Redo moved to the top right of the header, beside fullscreen.

Brush picker. The picker is now seven groups of four: Build, Lines, Detail, and Smooth and mask on the left, with Planes, Mask shapes and Clip on the right. My brushes, with Import and Export, sits at the bottom next to a compact Save brush button. The Drag slider is gone, because Stabilize does that job better. Brushes and files saved with Drag above zero load with it at zero.

Clay builds under the whole pad. Clay used to skip a ridge or a brow that was already higher than its slab level. As of 0.7.9 everything under the brush rises by the pad's thickness while hollows still fill first, and Ctrl digs the same way. Since the 0.7.9 build, Crease no longer tears the sides of the valley at high Strength, and settings at or below the defaults behave exactly as before.

Symmetric smoothing. New spheres and boxes are now built so every triangle has an exact mirror partner. Smooth and Relax used to move the two sides of a symmetric model differently, by up to 73% in our measurements. They now match exactly.

Rendering. Render image gained an Anti-aliasing choice (Standard, High at 4 passes, Very high at 16) and an Occlusion contrast slider that deepens crevices. Image and HDRI backgrounds gained Blur, and gradients carry a faint fixed grain so they no longer band in stills and videos. The preview now shows a quick draft while you orbit or zoom, instead of re-rendering on every move.

Housekeeping. The options bar stays on one row and switches to icons only when space runs out. A new Plane faces the Front camera, so Draw raises toward you. The Autosaves list has a Clear all button. Menu items that open a window now end in ▸.

If any of those brush names are unfamiliar, 3D Sculpting Brushes Explained covers what each family is for.

Did Re:Form's plans change in 0.7.9?

Yes, in the Free plan's favor. As of Re:Form 0.7.9 Alpha, saved brushes are on every plan, joining renders, turntables and timelapses. Free is still the full toolset up to about 12.5 million triangles with OBJ import and export and no card. Pro is $9.99 a month or $99 a year.

Pro adds the 80-million-triangle budget, STL, GLB and FBX import and export, 4096 px and 8K stills, an optional or custom render mark, and a commercial license. The one plan change in the other direction is the 0.7.6 render mark on Free output. It applies to images and videos, never to your models. The pricing page is the authoritative list, and billing runs through Stripe from Account ▸ Plan inside the app.

Alpha still means alpha. This cycle Silhouette changed form twice in one week, the Drag slider was removed, and the Clip brushes changed what they do to your mesh. Blender and ZBrush are more mature and cover a whole pipeline, and Re:Form covers the sculpting step. To try 0.7.9, open the studio in your browser and record your first session as a timelapse.

FAQ

Is the timelapse recorder available on Re:Form's Free plan?

Yes. Render ▸ Record timelapse is on every Re:Form plan, along with Render image and Render turntable. Free videos record at 720p or 1080p and carry a small Re:Form mark in the corner. On Pro the mark is optional, or you can use your own text or logo. Your models and mesh exports are never watermarked on any plan.

Why can't I step back down subdivision levels after a clip?

Since 0.7.6, a Re:Form clip removes geometry and caps the opening, which rebuilds the mesh. The lower subdivision levels no longer match the new surface, so Subdivide ↓ cannot return to them, and undo restores the shape but not those levels. That is why Re:Form asks before clipping a subdivided layer. Clip at a low level first, then subdivide for detail.

Do my old .clay files and saved brushes still work in 0.7.9?

Yes. Browser autosaves and .clay files from earlier versions open in Re:Form 0.7.9 Alpha as before. Saved brushes keep their sliders, alpha and texture. The one change is that the removed Drag slider now loads at zero, so a brush that relied on it will feel steadier. Stabilize is the replacement if you want a trailing stroke.